Wave-Motion Gun: The Orbital Gun Platform is armed with one of these.Four of the Challenges are Faction specific, where the player must struggle against one of the Major Powers. In addition to the mega-sized Pirates of the Dark Star and Nemesis Beast, there are two new enemies to beat. Solo Tabletop Game: Right off the bat, the game includes several extra-sized solo/co-op Challenge cards.The art for the aptly named Pulverizer and Burrower cards has them slamming into enemy units. Ramming Always Works: The Blobs have several new ships with this penchant.A ship that can deal a whopping amount of Damage, but has a high cost and no other abilities. It is very huge, bright red, expensive, and very spiky compared to other less powerful Blob craft. Downplayed in that it isn't a Monster Lord. Even the art has the craft living up to it's name, destroying a space station like a kraken. Giant Squid: The Crusher looks and acts like the spaceship version of one of these.The supercomputer believes everyone must convert to the Cult, or die. But due to previous damage, one Brain World has gone a bit extreme. The Fundamentalist: The Machine Cult forces in the Madness of the Machine challenge.It's only centuries later and lackluster profits that convinces the Federation to try using it again. It was used a few times, and was mothballed because of a massive failure. Forgotten Phlebotinum: The experimental Warp Gate technology.An extra-dimensional tentacled nightmare, it found our way into our universe as a result of the earlier failed Warp gate experiment. Eldritch Abomination: The Dimensional Horror challenge.They become very rich hackers once they sell the information to the highest bidders. The Cracker: In the backstory, hackers manage to gain access to the Trade Federation technology.The Kickstarter page explains the backstory of the Frontier set itself. All There in the Manual: The Manual for Frontiers contains the backstory of the Major Factions, as well as an introduction to each of the Challenges.Depending on the player's preference or Commander alignment, it's either one of these tropes. All Your Base Are Belong to Us / Storming the Castle: Presumably how the Empire gained control of the Captured Outpost.Star Realms Frontiers provide examples of: The Lost Fleet, a Command Pack featuring the newly introduced group.įrontiers can be played by itself, or integrated with previous Star Realms sets.The Federation/Blob Pact, and The Empire/Cult Alignment. Along with the already established Unity, Union, Alliance, and Coalition groups, there are two new factions. Here, a Player takes command of one of the Multifaction Commanders and their forces.
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